虛擬步行是否能減緩脊髓損傷病人神經性疼痛Whether using virtual walking can reduce neuropathic pain in spinal cord injury patients.

2191 12 388         DOI:doi.org/10.30131/TWNA_EBHC_Library.DB_2021060007A/Text

2021-11-12 已刊登
綜 整 預防/治療/介入類型

作  者

朱瑄琪* 謝雪貞* 汪子玄

文章類別

A 類:實證健康照護綜整

問題類型

治療/預防性問題

健康狀況

神經醫學 (Neurology)  

治療/介入措施

臨床護理技術相關措施(Clinical Nursing Skills and Techniques) - 虛擬實境

專長類別

神經科學暨肌肉骨骼護理

中文關鍵詞

#神經性疼痛 #脊髓損傷 #虛擬實境 #實證評價

英文關鍵詞

#Spinal Cord Injury # Virtual Reality # Neuropathic pain # evidence evaluation

機構名稱

臺北市立關渡醫院【委託臺北榮民總醫院經營】

申請單位

護理部

中文摘要

形成臨床提問:
神經性疼痛(Neuropathic pain, NP)以下簡稱神經痛,定義為「由神經系統病變或軀體感覺疾病引起的疼痛」,是脊髓損傷病人常見的併發症,疼痛性質與一般疼痛迥異,包含電流感、燒灼感、冰凍感…等。臨床多以藥物或經皮電刺激術控制疼痛,但效果有限。目前已知虛擬實境運用在截肢或中風病人是可以緩解神經痛的,故形成此臨床問題運用虛擬步行是否能減緩脊髓損傷病人神經性疼痛。
文獻搜尋的方法與分析:
以系統性文獻回顧搜尋發表於國內外運用虛擬實境治療及改善脊髓損傷病人神經痛的相關文章,研究對象為脊髓損傷合併有神經痛之病人,介入措施為各式虛擬實境的應用,包含虛擬步行、虛擬輪椅滑行、擴增實境(Augmented reality;AR),並於治療後透過量化方式評估神經痛是否改善。使用關鍵字P:「Spinal Cord Injury;脊髓損傷」、I:「Virtual walking;虛擬步行」、O:「Neuropathic pain;神經痛」,運用布林邏輯於各資料庫中進行搜索,搜尋資料庫包含PubMed、CINAHL、The Cochrane Library及華藝線上圖書館,搜索近五年之文章,英文資料庫中語言限制為英文,共找到30篇文章,華藝資料庫無相關文獻,透過題目、摘要及全文檢視後,最後納入符合之文章2篇,一篇RCT及一篇SR。
文獻的品質評讀:
RCT及SR以牛津實證醫學中心之評讀工具進行評讀(Oxford center for EBM, 2011),RCT依是否隨機分派、分派過程保密、是否盲化及收案追蹤率等六項風險評析(RoB)中,不確定風險(Unclear Risk)為2項,對研究品質影響程度有限,將RCT之證據等級評為Level 2;SR則就PICO主題明確、搜尋策略完整、納入與排除標準條件合宜、有足夠證據呈現收錄研究品質及是否整合研究結果等標準做評析,因收錄文獻等級平均較低,僅二篇RCT,六篇為前後對照試驗及一篇個案報告,故降階為Level 2。
結果、結論與建議:
短期使用虛擬步行可以止痛是因為注意力的轉移;而中、長期則是因為大腦感覺皮質路徑的重組達到鎮痛的功效。綜合所收錄的文獻,虛擬步行的應用確實可以改善脊髓損傷病人神經痛,且合併使用經皮電刺激術更能有效降低神經性疼痛。簡易虛擬面罩搭配手機的使用並不難取得,未來也許可以讓病人居家就能長期使用,達到降低神經性疼痛功效。

英文摘要

Ask an answerable question (PICO):
Neuropathic pain is defined as ‘pain caused by a lesion or disease of somatosensory nervous system.’ It is a common complication of patients with spinal cord injury. The nature of the pain includes electrical sensation, burning sensation, freezing sensation, etc. Clinically, drugs or percutaneous electrical stimulation were used to control pain, but the effect is limited. At present, that the use of virtual reality in amputation or stroke patients can relieve neuropathic pain, based on which the author wants to investigate whether virtual walking could also apply on spinal cord injury patients to relieve their neuropathic pain. Therefore, the clinical question has arisen: Whether using virtual reality can reduce neuropathic pain in spinal cord injury patients.
The Method and Analysis of Literature Review:
Systematic literature review used to search for articles published in the domestic and foreign countries using virtual reality to improve and treat neuropathic pain in patients with spinal cord injury. The participants are spinal cord injury patients with neuropathic pain. Intervention measures are various virtual reality applications, including various virtual walking/wheelchair sliding, augmented reality (AR), etc., and will be evaluated after treatment whether neuralgia has improved. Using keywords such as P: spinal cord injury, I: virtual reality, O: neuropathic pain, etc., and used Boolean logic to search in databases. Including PubMed, CINAHL, The Cochrane Library and Airiti Library. The language has limited to English. After searching for articles in the past five years, a total of 30 articles were found. After reviewing the title, abstract and full text, two articles were included, RCT and SR, respectively.
Critical Appraisal:
RCT and SR were appraised using the appraisal sheet of Oxford Center for EBM (Oxford center for EBM, 2011), and the results of the two levels of evidence were Level 2. RCT is based on six risk of bias (RoB), included randomized Allocation concealment, blinding of participants and personnel Incomplete outcome data assignment. Among them, there are two unclear risks, which have a limited impact on the quality of the research. The systematic review was based on precise searching strategy, the criteria used to select articles for inclusion is appropriate, there are sufficient evidence to present the quality of research, and whether the results were integrated for evaluation. Because the included literature has a low average level and only one RCT, it has degraded to Level 2.
Results, Conclusions and Recommendations:
The short-term use of virtual walks can relieve pain because of the shift of attention; in the medium and long-term, it is because of the reorganization of the sensory cortex to reduce the pain. Based on the literature, the application of virtual walks can improve neuropathic pain in patients with spinal cord injury, and the combined use of transcutaneous electrical stimulation may help reduce neuropathic pain more effectively. The virtual reality masks become easy to obtain nowadays. It can used with mobile phones and allows patients to use at home for a lengthy period of time, achieving medium and long-term analgesic effects.